Age of Sigmar Rules

Dates: April 11-12 2019

Wet Coast Age of Sigmar is an ITC GT event

Tournament Organizer: Andy Sellwood
Email: andy_sellwood@hotmail.com

LIST BUILDING AND MODELS

  • This will be a 2000 pt army list tournament
    • Create your army list using the matched play points system in the GHB 2019, forge world, or battletomes released after GHB 2019.
    • Use the most up to date war scrolls.
    • Warscroll Battalions (plus enclaves etc…), Command Traits, Endless Spells & Artefacts, as well as any Battletome specific spells, prayers, etc. must be included on your list.
    • Identify your faction on your army list and indicate clearly if you have allies in your list
    • Identify on your list who the general is

– Realm artifacts and Endless spells can be used and must be included on your list. No realm spells and rules will be used for this event. Forbidden Power may be used. Mercenary Companies may be used.

– Lists must be submitted to andy_sellwood@hotmail.com by 11:59 pm on Saturday April 4th 2020. Lists are to be submitted using Warscroll Builder in PDF format and attached to your email. Please enter the subject of your email as NAME – ARMY ALLEGIANCE – WET COAST 2020. Changes to your list are allowed as long as they arrive prior to the deadline; include the word RESUBMISSION in the subject of your email. List submission will factor in to tournament scoring as described later.

– In addition, upload your list to Best Coast Pairings (details for this will be emailed out to players in the week leading up to the event).

– You must keep the same list for all of the games. Have a copy of your list to show your opponents.

Models do not need to be painted but having an army painted to three colours and based will add in to your tournament score

Proper base sizes should be used. No square bases.

– Proxies and non-GW models: check with the tournament organizer ahead of time. As long as it is reasonable and on a proper sized base for the model it represents it will probably be OK.

THE SCHEDULE

Saturday April 11
9:00 – 10:00Registration
10:00 – 12:30Game 1 (2.5hrs)
12:30 – 1:30Lunch (1hr)
1:30 – 4:00Game 2 (2.5hrs)
4:00 – 4:30Coffee/Snack Break (.5hrs)
4:30 – 7:00Game 3 (2.5hrs)
Sunday April 12
10:00 – 12:30Game 4 (2.5hrs)
12:30 – 1:30Lunch (1 hr)
1:30 – 4:00Game 5 (2.5hrs)
4:00-4:30Clean up/Tally results
4:30 – Results

GAMES

Over the course of the weekend, you will get to play five games of Warhammer: Age of Sigmar, with armies chosen using the rules and restrictions laid out above. After each game there will be either lunch or a brief break while we get the results in order to decide your next opponent.

After the first game, where opponents will be randomly allocated, we will assign you opponents with a similar score according to the ‘Swiss’ system. We will use the ‘best coast pairings’ app for this. After each game enter your results score into the app (see below for game scoring).

  • Measure horizontal distances from base to base.
  • When measuring distance vertically, you will use a volume from the base footprint as high as the model’s head (or torso) whichever is the highest point (please note this excludes limbs, wings, weapons, and banners)
  • All rules disputes should be resolved in one of two ways. Look in the appropriate rulebook & FAQ, or consult the tournament organizer.
  • Terrain will be pre-arranged by the TO.
  • We will not be using the scenery table on page 57 of the GHB 2019
  • We will not be using the ‘Battlefields’, ‘Faction Terrain’, and ‘scenery rules’ on page 56 of the GHB 2019.
  • We will use the following house rule for faction terrain: Faction terrain may not be set up within the scoring zone of an objective and must be set up more than 1” from any other terrain features, in addition to any restriction that apply to it from the faction Battletome or faction specific errata. Sometimes this will make it impossible for a faction terrain piece to be set up; in this case, it will not be used.
  • Players who have an Ossiarch Bonereapers army will not place their Bone-Tithe Nexus before regular scenery is arranged on the battlefield. The Nexus will be placed as per the house rule for faction terrain above, although regular scenery may be re-arranged if necessary (for example a hill could be moved 1-2” so that the Nexus can be placed next to it). They will get to put their Nexus down before their opponent puts down their faction terrain (if they have faction terrain). The TO can be called over to help with this.

Secondary Objectives:

In addition to the victory points (VPs) you score in the battleplan, each game will have a secondary objective which can earn you additional victory points. To determine your total VPs for the battle, add your battleplan VPs to your secondary objective VPs (so potentially, secondary objectives could impact the final result of each game).

The secondary objective for each game will be revealed at the start of the tournament before the first game by the tournament organizer. The secondary objectives are:

  1. Control the land: At the end of the game you score 1 VP for each piece of non-faction terrain you control, to a maximum of 3 VPs. To determine who controls a terrain feature count up the number of models that are within 6” of the edge of the feature. Whoever has the most models in range controls the feature. A model can only be counted towards controlling one terrain feature.
  2. Slay the heroes: At the end of the game count up the number of wounds inflicted on enemy heroes. For every 5 wounds inflicted score 1 VP, to a maximum of 3 VPs.
  3. Slay the general: Score 1 VP if at the end of the game the enemy general has been reduced to 50% or less of its starting wounds. Alternatively, score 3 VPs as soon as you kill the enemy general
  4. Crippling blow: At the start of the game have your opponent identify which of their non- Leader units has the highest combined wounds characteristic (if they have two or more that are equal have them pick one). Score 1 VP if at the end of the game the unit picked has 50% or less of its starting wounds remaining. Alternatively, if you completely wipe out that unit you score 3 VPs.
  5. Protect the weak: At the start of the game identify which of your non-Leader units has the lowest combined wounds characteristic (if you have two or more that are equal pick one). The chosen unit must be deployed at the start of the game. Score 1 VP if at the end of the game the unit is still on the board and has 50% or less of its starting wounds. If the unit has more than 50% of its starting wounds at the end of the game score 3 VPs.

Timings

Each game will last two and half hours. As we need to get your results after each, we will need you to finish each game quite quickly and hand in your results after the timer runs out.

You will receive a 15 minute warning before the end of the time allotted for the game. Make sure you finish the current round or don’t start a new round if you are already in the second players turn (i.e. both players should get the same number of turns).

If time allows, keep playing until the end of battle round 5 (and keep scoring VPs). Do this even if one player concedes.

The size of the game has been set up so that both players should be able to set up and play your game comfortably in the time allotted. We’d recommend having some practice games against your mates to get used to it!

SCORING

After each game you will have 5 minutes to record your result and enter it into the best coast pairings app.

Results Score:

As per the scenario you played determine the result of the game (add the scenario VPs to the secondary objectives VPs to get a total number of VPs; this will determine who won the game). The maximum score here is 60.

  • Major win = 12
  • Minor win = 9
  • Draw = 6
  • Minor loss = 3
  • Major loss = 2

Enter your Results Score into the Best Coast Pairings app. You will also need to record the number of victory points scored in each game – record this into BCP as well. This will be used as a soft score to help resolve tied results.

Game Experience Points:

After each game you will rate your opponent using the following system. Your game experience score is based on the ratings given by your five opponents. Your maximum score for this is 25.

  • 1 pt: Opponent was on time and prepared for the game.
  • 1 pt: Opponent explained the key mechanics of their army to you before the game commenced.
  • 1 pt: Opponent was clear with their actions, intent and dice rolling – Explaining what they were rolling for before rolling, declaring intent for models and rolling in a visible place, allowing opponent to confirm their rolls.
  • 1 pt: Opponent was tight with their measurements – pre-measuring distances and agreeing with their opponent before moving models.
  • 1 pt: Opponent maintained a friendly demeanor throughout the game – Gracious in victory or defeat.

Favourite Game Votes:

After your last game we will ask you to rank the top 3 players you played over the
weekend. Your first place vote will get 5 points, your 2nd place 3 points and your 3rd place 1 point.

Sports Score:

A ‘Sports’ score will be determined from your game experience votes and favourite game votes as follows:

Sports score = ((Game experience score)/2.5) + ((favourite game votes)/3))

For example, Bob accumulates a game experience score of 20 and a favourite game score of 6. His sports score would then be 10:

Bob’s Sports score = (20/2.5) + (6/3) = 10

The Sports score (which has a maximum of 15) is then added to your overall score as shown below.

Painting/Hobby Score:

A 3rd party will judge your army painting based on the rubric at the end of this pack. The maximum score for this is 15. This score is factored into the best overall (see below).

Coolest Army Votes:

During lunch on the second day we’ll ask you to look around and vote for what you think are the coolest 3 armies in order. How you interpret ‘cool’ is up to you! Your first place vote will get 5 points, your 2nd place 3 points and your 3rd place 1 point.

AWARDS

No player can win more than one award, in the event a player is eligible for more than one award the order presented here will determine which award they win. In which case the other award will be given to the 2nd place player.

Best General – An accumulation of all Results Scores (maximum 60). In the case of a tie the player with the most victory points wins.

Best Overall ScoringMaximum Points
Army painted and based, minimum 3 colours4
Army list submitted on time4
Army list submitted in correct format2
Results score60
Sports15
Painting/Hobby Score15
Total100

Best Sportsman – The player with the best Sports Score as defined above. In the case of a tie the player with the best overall score wins.

Best Painted Army – A 3rd party judge will determine the best painted army.

Coolest Army – An accumulation of Coolest Army votes. In the case of a tie the player with the best overall score wins.

WHAT TO BRING

Your Army, Tape Measure, Dice, Game Aids, etc. Objective markers.
One hard copy of your army list. Be sure to note what your faction is on your army list. All pertinent rules for your army.

Painting/Hobby Score (Max 15)

Player name:_____________________

Circle which of the following apply:

  • 2 pts if bulk of army (all but one or two models) is mostly painted, but large areas are unfinished

The following apply to the bulk of the army:

  • 1 pt if painting is uniform (not a mix of schemes, styles, and looks)
  • 1 pt for clean basecoat colours- base colours are neatly painted
  • 1 pt if details are painted such as eyes, buckles, and jewelry
  • 1 pt for hand-painted details; e.g. unit markings, banner artwork, blood marks, dirt on the cloaks etc…
  • 1 pt if there are layers of highlights and if highlights are blended, shaded, or layered well
  • 1 pt if highlights have been masterfully blended, shaded, or layered.

And then the following criteria:

  • 1 pt if the bases have basing materials (flock/sand/tiles etc…) and if bases have extra details (helmets, skulls, animals, building rubble, etc….)
  • 1 pt if the bases for the bulk of the army have the same scheme, style, or look
  • 1 pt if the army has some simple conversions such as head or weapon swops
  • 1 pt if the army has some advanced conversions
  • 1 pt if the army has a display base which includes highlights and details and which fits with the theme/look of your army
  • 2 pt if the army has any additional feature not covered by any of the above points which has been masterfully done

Total:__________________/15